A Whispered Fuse: Completing the Noisemaker Mission in Warzone 2 DMZ
Complete the Noisemaker mission in Warzone 2 DMZ by stealing a decoy grenade from Sariff lighthouse and delivering it to the Observatory dead drop.
In the haze of Al Mazrah, where the wind tangles with the ghosts of forgotten broadcasts, I find myself drawn into a mission that carries the weight of silence—and its breaking. Noisemaker. The name alone evokes a shiver, a promise of disruption. The Shadow Company has entrusted me with a task both simple and symbolic: steal a scream in a can, a decoy grenade, and deliver it into the belly of the observatory. The sky watches; the sea sighs. And I move, as a whisper preparing to become thunder.

🗺️ The Lay of the Land
This journey belongs to Tier 4 of the Shadow Company faction, a tier that separates the determined from the dreamers. Season 5 Reloaded has sharpened the edges of Al Mazrah, and missions no longer hold hands. Yet Noisemaker, for all its foreboding, remains elegantly uncomplicated. Two objectives:
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Take the Decoy Grenade from the Sariff lighthouse
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Deliver it to the Observatory Dead Drop
The reward for threading this fuse? The Checking The Target calling card, a badge of deceptive calm, and 15,000 XP to soothe the grind. But numbers never capture the true essence—the pilgrimage itself.
🌊 The Ascent at Sariff Bay
I steer my vessel toward the southwestern curve of Sariff Bay, where the lighthouse rises like a bone-white finger admonishing the sky. It’s a familiar landmark for those who’ve bled across Al Mazrah’s many spawns, yet every visit feels like a homecoming to uncertainty. The air tastes of salt and spent gunpowder. I anchor the boat and step onto the weathered steps, each one groaning under the weight of countless operators before me.

Up the spiral staircase I climb, my boots echoing like a countdown. The walls sweat with condensation; the metal rails hum with the memory of storms. At the peak, on the top floor where the light once cut through fog, rests the Volatile Decoy Grenade. It glimmers faintly, a sleeping siren waiting to sing falsehoods. I pocket it, feeling its restless energy. The first part of the contract is complete—but the true test of nerves lies ahead.
🔭 The Road to Zaya Observatory
Now begins the exodus. The decoy grenade in my pack seems to pulse, a heartbeat I cannot ignore. I navigate the arid ridges, past the skeletal remains of crashed helicopters and the quiet hum of forgotten radios. The Zaya Observatory looms on the northern horizon, its domes like blind eyes. This place has seen it all—Title Deed, Courier, Missile Transports—old missions that once carved their names into my memory. The Dead Drop here is as much a character as any operative.
I skirt the edges of conflict, dodging patrols that move with machine precision. The terrain shifts from sun-scorched rock to the strange normalcy of a Yum Yum Burger Restaurant, its garish colors a mockery of the desolation. And beside it, the dumpster. The Dead Drop. Unassuming, yet sacred.

📦 The Final Offering
I approach the dumpster with a reverence reserved for altars. The metallic lid creaks open, revealing darkness that swallows hope and equipment alike. The Volatile Decoy Grenade leaves my hand—a parting gift to the void. I feel the mission log update, that soft chime of completion. Noisemaker is wrapped.
What was it all for? A calling card, some XP. But in the quiet moments after, standing under the observatory’s silent gaze, I realize it’s about the journey the mission forces you to take. From the lighthouse’s solitary height to the observatory’s collective memory, you’ve traced a line of noise across the map, a signature that says, I was here, and I made them look the wrong way.
💡 The Strategy in Silence
Though the mission is simple, the path never truly is. Pro tips for those who follow my steps:
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Spawn luck : If you spawn near the lighthouse, seize the moment. Grab the grenade before the first circle tightens.
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Vehicle necessity : The distance between Sariff Bay and Zaya Observatory is treacherous on foot. A chopper or an armored truck turns a pilgrimage into a brisk drive.
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Timing the Dead Drop : The observatory is frequently contested. Move during the mid-game lull, when teams are scattered or focused on strongholds.
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Stealth over slaughter : The decoy grenade does nothing to enemies directly, but your footsteps can. Crouch-walk near the Yum Yum Burger to avoid triggering a war over a dumpster.
✨ Echoes of the Noisemaker
Now, as the sun bleeds orange across Al Mazrah, I think about the nature of sound in a world defined by violence and vigilance. A decoy grenade—a false footstep, a phantom gunshot—is the ultimate tool of misdirection. By carrying it from a lighthouse (a beacon of guidance) to an observatory (a place of watching), I’ve completed a quiet ritual. I’ve reminded the warzone that even noise can be shaped, stolen, and silenced.
The calling card sits in my inventory, a simple design maybe, but it whispers of that run. And in the end, isn’t that what we’re all chasing? Not just loot or levels, but stories—echoes that linger long after the extraction chopper fades into the clouds.
So, fellow operator, when you next see the Sariff lighthouse cutting through the fog, remember: there’s a scream waiting at the top. Take it. Carry it. And make your own noise.