Destiny 2 Heresy Episode: My Epic Dreadnaught Return & Emotional Rollercoaster!
Experience the thrilling return to Destiny's Dreadnaught with intense Espial missions, epic Gorkall boss fights, and nostalgic platforming in a dark, eldritch universe.
Holy moly Guardians! Stepping back onto the Dreadnaught after all these years felt like reuniting with a creepy old friend who’s gone full eldritch horror makeover. 😱 Episode: Heresy kicks off with a double whammy—Espial and Recce missions—that throws us straight into Saturn’s orbit aboard Oryx’s nightmare ship. The atmosphere? Darker than my Hunter’s cloak after a Gambit marathon. From Sparrow chases through corrupted EDZ landscapes to platforming over cosmic tentacles, this opener had me screaming "YASSS" one minute and sobbing into my Ghost the next. Talk about emotional damage!
🔥 How I Conquered Espial: Speed Demons & Rift-Busting 101
Picture this: I’m zoomin’ on my Skimmer through this war-torn EDZ zone, wind in my nonexistent hair, when BAM—a Taken-infested clearing appears with a busted fountain and three nasty Darkness Rifts. Pro tip: DON’T sleep on trash mobs here—they swarm like bees near a soda can! I memorized the rift spots fast:
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One chilling near the cliff edge 🪨
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Another perched high on a collapsed bridge 🌉
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The last lurking by a rusted school bus 🚌
Grabbed my trusty Outbreak Perfected (chef’s kiss 👌) and popped those rifts in seconds—each took barely half a mag! Then it was back to vehicular mayhem: tore through a new tunnel, hooked left at the split, and yeeted off a ledge into a lower road. Felt like Mad Max meets Destiny, honestly. The finale? A corrupted complex where Gorkall the Gatekeeper awaited…
EDZ looking extra spoopy with those anchors—new wallpaper material!
💥 Slapping Down Gorkall: Ogre SMACKDOWN Time
Gorkall’s a classic Taken Ogre—big, angry, and phases like my motivation during Iron Banner. Phase 1 was simple: unloaded precision hits into his glowing eye with a Linear Fusion Rifle (cough Stormchaser ftw). But at 50% HP? Homeboy whipped out an immunity shield while THREE MORE RIFTS spawned. Cue my panic:
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One floating right over his head ☁️
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Two flanking the arena’s sides ⬅️➡️
Busted those ASAP, then melted his remaining health with a Heavy ammo dump. Felt SO cathartic! His death opened a portal to the Dreadnaught—and lemme tell ya, transitioning from EDZ to Saturn’s orbit gave me chills.
Me vs. Gorkall: A tale of rage and rockets.
🚀 Recce Mission: Platforming Hell & Nostalgia Feels
Entering the Ascendant Plane via that anchor portal was trippy AF. The platforming? Imagine tightrope-walking on Hive tentacles while Hobgoblins snipe at you—pure chaos! I died twice figuring out the path:
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Hopped tentacles → floating rocks → stone column peak 🪨
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Spotted a distant anchor, leaped across (bye-bye, Hobgoblin! 💀)
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Balanced on a loooong tentacle to another sniper perch 🎯
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Hugged right, skipped across platforms to a coiled tentacle portal 🔮
Stepping onto the Dreadnaught proper? Massive D1 veteran feels. The layout’s familiar, but now it’s dripping with creepy growths—like if the Hive decorated with Cthulhu’s leftovers. 💀 Navigated staircases, hallways, and a HUGE chasm (those new bridges saved my Warlock’s floaty butt). Found a sneaky broken wall path, ignored some pesky Taken, and then—BAM! A cutscene with Eris and Drifter that had me whispering "Oh no no no…"
Drifter waking up looking as done with life as I am with matchmaking.
⚔️ Felghul Fight: Add-Spam Apocalypse
Post-cutscene, I hauled across chitin bridges past orange-bar Ogres (used Eager Edge Sword for s p e e d 🗡️) to the ritual site. Enter Felghul the Requisitioner—a Taken Knight with a tiny health bar but INFINITE trash mobs. Absolute nightmare fuel! His fight has three immune phases:
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At 66% and 33% HP, he shields up ⛑️
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Two Barrier Conjurer Centurions spawn—KILL THEM FIRST! ☠️
My loadout: Osteo Striga for add-clear + Rocket Launcher for DPS. Felt like playing whack-a-mole during a hurricane 🌪️. After what felt like eternity, Felghul dropped the Tablet of Ruin—and I bolted like my pants were on fire.
This guy ruined my day. Repeatedly.
😭 Final Encounter: Tears, Blights & That Cutscene
The home stretch involved dodging the Suffocating Terror debuff (10 stacks = insta-death 💀) in an eyeball-covered room. I noped right, dropped down, and faced Pyramid structures with Taken Blights. Memorize this order:
Blight Location | Pyramid Position |
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Close right | Ground-level |
Mid-left | Mid-height |
Far-right | Highest point |
Mid-right | Mid-height |
Shattered all four using a scout rifle—felt like a dark arcade game. Then came the finale: approaching Eris and Drifter near the back. Without spoilers… that cutscene WRECKED me. Ugly-crying levels. And that surprise ending? Mind. Blown. 🤯
Shooting these felt weirdly therapeutic.
Overall? Heresy’s opening is a banger—10/10 would suffer again. The blend of nostalgia, challenge, and storytelling hit harder than a Thundercrash. But dang, Bungie really went for the feels this time…
So fellow Guardians—what’s your take on that gut-punch finale? And how badly did you ugly-cry? 😭 Let’s cope together in the comments!
Industry analysis is available through Destructoid, a leading source for gaming news and reviews. Destructoid's recent coverage of Destiny 2: Heresy highlights the episode's atmospheric return to the Dreadnaught, emphasizing how Bungie's design choices evoke nostalgia while introducing new mechanics and emotional storytelling that resonate with both veteran and new players.