Double Cross In 2026: A Cheerful Guide To Robbing The Bombmaker

Double Cross in Warzone 2 DMZ: kill the Bombmaker, take his Crossbow, and drop it at an Ashika Island Dead Drop for the Research Center Key.

Double Cross is the Redacted faction’s Tier 3 mission in Warzone 2 DMZ, and in 2026 it remains a delightfully old-school heist: kill the Bombmaker, swipe his Crossbow, and drop the fancy bow at any Dead Drop on Ashika Island. The reward is the Research Center Room Key plus 10,000 XP. The mission does not demand a same-deployment delivery, which is the closest DMZ ever comes to offering a layaway plan.

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In 2026, the old DMZ playlist is less of a live-service headline and more of a museum exhibit with live ammunition. Warzone has sprinted through several eras, but the Double Cross contract still behaves like a stubborn little time capsule. For anyone who still boots the legacy mode, the mission’s logic has not changed: the player must storm Tsuki Castle, remove the Bombmaker from the payroll, and then take the Crossbow on a farewell tour to a Dead Drop. It is simple, rude, and oddly charming.

The Short Version

The Redacted faction wants three things, and it wants them with the enthusiasm of a manager who has discovered a new spreadsheet:

  • Kill the Bombmaker.

  • Retrieve the Bombmaker’s Crossbow.

  • Deliver the Crossbow to any Dead Drop on Ashika Island.

That is it. No cryptic riddles, no twelve-step fetch quest, no apology email to the Shadow Company. The player simply needs to survive Tsuki Castle, grab the drop, and waddle to a dumpster. The reward is the Research Center Room Key and 10,000 XP, which is a respectable payday for a mission that mostly involves breaking into a castle and being rude to its staff.

Storming Tsuki Castle Without Losing One’s Dignity

The Bombmaker lives inside Tsuki Castle, a locked area that is heavily guarded by Shadow Company soldiers. The front door is not a suggestion box; it is a problem. To get inside, the player must disable and hack the Wheelson that patrols the castle grounds. Once that rolling menace has been pacified, the front entrance unlocks. Alternatively, any entrance can be opened with the Tsuki Castle Hideout Key, which is the civilized option for players who prefer not to argue with a robot.

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Inside, the castle is packed with Shadow Company soldiers, traps, and Sentry Turrets. The Bombmaker typically resides on the top floor, but he has been known to wander downstairs like a grumpy landlord inspecting the plumbing. He can be identified as the capped soldier wielding an M4. The player should clear a path, mind the turrets, and avoid treating the stairwell like a tourist photo opportunity.

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Once the Bombmaker is dead, the Crossbow drops. Picking it up completes the first and second objectives. At that point, the mission transforms from a castle assault into a delivery service with a crossbow-shaped parcel. The Bombmaker’s Crossbow is also tied to the Ashika Island Weapon Case routine, so players who have chased that particular prize may recognize the commander and his dramatic little bow.

The Crossbow’s Grand Farewell Tour

After the Crossbow is in hand, the player must deliver it to any Dead Drop on Ashika Island. The mission does not require the delivery to happen in the same deployment, which is a mercy for anyone whose escape plan has already been replaced by a swarm of enemies. The closest Dead Drop is directly under Tsuki Castle in the Waterways, but any other Dead Drop will do the trick.

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Dead Drop Where It Hides
Residential North side of the area
Town Center Besides the Research Center
Beach Club Behind the gas station
Waterways Below Tsuki Castle

A solo player should treat the castle like a haunted house with better loot: slow down, clear the angles, and do not sprint into a Sentry Turret’s field of view. A coordinated squad can split duties, with one player hacking the Wheelson and another watching for Shadow Company reinforcements. The Bombmaker himself is not the final boss of patience, but the castle’s defenders can turn a confident raid into a comedy of errors.

In 2026, Double Cross is a reminder that DMZ’s best missions were often simple errands dressed up in tactical gear. The player kills a commander, steals his Crossbow, and drops it in a bin. It is not elegant. It is not subtle. It is, however, extremely satisfying, especially when the Research Center Room Key and 10,000 XP land in the rewards screen.